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This is a submission to
DAE Game Projects 2026
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Devlog
Submission to DAE Game Projects 2026
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Devlog
Development Log Release!
May 25, 2026
by
Eliotskii
Welcome! We're excited to present to you, the finalized version of Inked! With this dev log, we round off our journey of making a game in 12 weeks with a team of 6. Good communication and teamwork wer...
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Week11
May 18, 2026
by
Eliotskii
Sound I worked on a bunch of custom music. All the soundtracks are our very own now. In terms of sound I cleaned up some sound logic for the scene loading and added a couple more small sounds like the...
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Week10
May 11, 2026
by
Eliotskii
Programming This week has been focused on improving on the existing systems and fixing bugs. The UI controls are now extended to multiple buttons so the player can use whatever they want, there is no...
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Week09
May 04, 2026
by
N3VIN
#Joe rogan
Art A lot of time was spent on crafting the effects for specific spells and refining movement-related particles. Due to unfamiliarity with Unity's VFX system, too much time was spent researching how t...
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Week08
April 27, 2026
by
Eliotskii
Sound Designed and implemented remaining spells, spell selection screen and made a dynamic ambience system. Adjusted overall mix Programming The character movement has been updated to have smoother tr...
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Week07
April 20, 2026
by
Eliotskii
1
Art Main platforms have been reworked and adjusted to better suit our style and art direction. Shape was adjusted to match requirements for collision that was also manually added. Inset cardboard sidi...
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Week06
March 24, 2026
by
MichalVGL
Sound Implemented all movement sounds. Designed all spells that were on the priority list. Designed UI sounds. Implemented ambience and music in the main level scene. Art Started modeling the characte...
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Week05 - Start of Development
March 17, 2026
by
Eliotskii
Sound I started with sound design for multiple sceneries. Designed all the sound for the character movement and started on designing spells. I implemented the player landing sound to test the sound. I...
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Week04
March 09, 2026
by
Eliotskii
1
Sound I modified the sound bible. There's more bullet points and less blocks of text. I changed its arrangement as well so that it's structured properly. All of the sound assets are listed separately...
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Week02
March 03, 2026
by
MichalVGL
The 2nd Week We refined our idea and game design to it's core and then created implementation design elements. The game will be a PvP brawler (1v1v1v1) using drawn spells to defeat each other. We defi...
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The Beginning
February 24, 2026
by
MichalVGL
The First Prototype We have started off with a wild goose chase for a main mechanic but eventually ended up creating a few core ideas. Shapeshifting: We wanted our characters to gain and lose benefits...
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